NVIDIA RTX Technology, Volta-architecture GPUs, the GameWorks SDK, and the Microsoft DirectX Raytracing API make real-time ray tracing a truth for video games. Take a look at this Northlight-engine tech demonstration from Treatment Entertainment for an early look at how real-time ray tracing can greatly improve the quality of lighting and shadowing in video games. Discover more on GeForce.com: https://www.geforce.com/whats-new/articles/nvidia-rtx-real-time-game-ray-tracing
Please note that a ray-tracing denoiser module is coming to the GameWorks SDK, which will allow designers to eliminate film grain-like sound with no extra time-sapping advancement work, indicating completion result will look even much better.
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